09-28-26
09-28-26
A few weeks ago, Google Design posted a sample app called Achieve on X, saying "Celebrating small wins is hardwired into 'Achieve,' our goal-tracking sample app."
Fig. 1
Designers did not celebrate.
Fig. 2
Two days later, Google replied to its own post.
"Maybe this prototype wasn't quite ready for creative review."
A lot of people could tell something was off.
Maybe you could tell as well?
Sometimes seeing that something is off comes naturally.
You've probably felt this with your own work.
A screen looks okay, but something bugs you.
You can't name it, so you can't fix it.
Or someone asks why you made a choice, and "it felt right" is all you've got.
So let me name what's going on with this Google Design app.
Two styles on one screen
The oversized day pills and the massive add button are making one style statement.
And everything else is making a different statement.
Fig. 3
That's what competing styles means.
Every screen answers a few questions, whether you mean it to or not.
How big are the important things?
What gets the loudest color?
How much room does each thing get?
When every element gives the same answers, the screen feels like one thing.
When the elements give different answers, it feels off.
Achieve answers each of those questions in more than one way.
The day pills and the (+) are display size.
The header, the todo text, the checkmarks, and the icons are regular app size.
Two size systems on one screen, with nothing in between.
Loudness.
The loudest things on the screen are the day pills, the (+), and one todo with a purple gradient.
That todo is the one that's already done.
The finished task gets more attention than everything still left to do.
Fig. 4
Color.
Dark cards in slightly different shades that fade into the background while their text stays bright.
A light purple gradient on a single card.
A light blue button.
"Important things are huge" explains the pills and the button.
But that statement falls apart at the todos.
"Calm and restrained" explains the header and the cards.
It falls apart at the pills.
If no single rule covers the whole screen, the styles tend to compete.
The full critique
Here's the critique I'd send this designer.
Two ways to fix it
A huge button can work.
If you're gonna go for it, go for it.
So there are two good directions here.
Pick one.
Then make every piece follow it.
The safer version tidies up the day pills and makes the selected day obvious.
It tightens up the cards.
The done todo goes quiet with a simple strikethrough.
"Today" comes off every line, because the tab already says it.
The tab bar and the (+) settle down to normal sizes.
Fig. 5
Pull the pieces apart and they all speak the same quiet language.
Fig. 6
The bolder version goes all in on big.
Rounded display type for the tabs and the todos.
One line per todo.
No bottom nav.
And a big chunky add button that spans the whole screen.
Fig. 7
Pull these pieces apart and they're all big, round, and soft.
Fig. 8
In the bold version, the add button got even bigger.
This time, the tabs and the todos are big too.
One is calm.
One is loud.
Both hang together.
Neither is right or wrong.
I built the whole redesign as an interactive specimen.
Use your arrow keys to step through every change, one at a time, in both directions.
Try this on your own work
Open a screen you're working on right now.
Write one sentence that describes its style.
Then go element by element.
Type, spacing, color, buttons, icons, navigation.
Does each one follow your sentence?
Circle the ones that break it.
Then change the element, or change the sentence.
Style is the most subjective part of design.
You can like big and loud.
You can like quiet and dense.
Both can be great.
What you can check is whether every piece of the screen agrees.
And once you can name what's off, you have something specific to fix and something specific to say when someone asks why.
Pick the direction you want to own.
Then design every detail to back it up.
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